Global Media & Entertainment Lobby
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Survey Contents: Media and Entertainment 2005
1. Executive Summary
2. Highlights
3. Industry Overview
3.1 Introduction
3.2 Market size
3.3 Media growth Vs GDP growth
3.4 Regional segmentation
3.5 Business segments of the M&E industry
3.5.1 Filmed entertainment
3.5.2 (a) Broadcast and cable
3.5.2 (b) Television distribution
3.5.3 Recorded music
3.5.4 Magazine publishing
3.5.5 Newspaper publishing
3.6 Global advertising
3.7 Major players
3.8 Key trends in the M&E industry
3.8.1 Deregulation in the media industry
3.8.2 Convergence of entertainment, information and telecommunications
3.8.3 Consolidation in the industry
3.8.4 All-pervasive digital technologies
3.8.5 Online distribution of content
3.8.6 Emergence of Interactive TV and Digital Terrestrial TV
3.8.7 Globalization of the filmed entertainment market
3.8.8 Consumers spending more on new media
3.8.9 DVD eats into VHS sales and rentals
3.9 Conclusion
3.10 References
4. Growth Drivers
4.1 Improved economic conditions
4.2 Advertising upswing
4.3 Changing distribution channels
4.3.1 Broadband gaining importance
4.3.2 Wireless
4.3.3 Satellite radios
4.3.4 Convergence between game developers and movie studios
4.3.5 New technologies
4.3.6 Regulations
4.4 Conclusion
4.5 References
5. Issues and Challenges
5.1 Introduction
5.2 Major issues and challenges
5.2.1 Piracy—the real menace
5.2.3 New technologies—the darker side
5.2.4 Cost of restructuring
5.2.5 Leveraging the IT platforms
5.2.6 Convergence
5.2.7 Regulations
5.2.8 Economic and political challenges
5.3 Conclusion
5.4 References
6. Technology
6.1 Introduction
6.2 Broadband
6.3 Internet
6.4 DTH
6.5 Outlook
6.6 References
7. Major Markets
7.1 Introduction
7.2 US
7.2.1 Market size
7.2.2 Major segments
7.3 Europe
7.3.1 Market size
7.3.2 Market segments
7.3.3 Outlook
7.4 UK
7.4.1 Market size
7.4.2 Market segments
7.4.3 Outlook
7.5 Japan
7.5.1 Market size
7.5.2 Market segments
7.5.3 Outlook
7.6 Emerging markets
7.6.1 India
7.6.2 China
7.7 Conclusion
7.8 References
8. Major Players
8.1 Introduction
8.2 Sony Corporation
8.2.1 Business profile
8.2.2 Financial and operational performance
8.2.3 Stock performance
8.2.4 Business strategy
8.2.5 Future outlook
8.3 Time Warner
8.3.1Business profile
8.3.2 Financial analysis
8.3.3 Stock performance
8.3.4 Recent strategies
8.3.5 Outlook
8.4 Walt Disney
8.4.1 Business profile
8.4.2 Financial analysis
8.4.3 Stock performance
8.4.4 Outlook
8.5 News Corporation
8.5.1 Business profile
8.5.2 Financial analysis
8.5.3 Stock performance
8.5.4 Recent strategy
8.5.5 Outlook
8.6 Vivendi Universal
8.6.1 Business profile
8.6.2 Financial analysis
8.6.3 Stock performance
8.6.4 Recent strategy
8.6.5 Outlook
8.7 Comcast Corporation
8.7.1 Business profile
8.7.2 Financial analysis
8.7.3 Stock performance
8.7.4 Recent strategy
8.7.5 Outlook
8.8 Bertelsmann
8.8.1 Business profile
8.8.2 Financial and operational performance
8.8.3 Business strategy
8.8.4 Future outlook
8.9 Gannett
8.9.1 Business profile
8.9.2 Financial performance
8.9.3 Stock performance
8.9.4 Recent strategy
8.9.5 Outlook
8.10 Clear Channel Communication
8.10.1 Business profile
8.10.2 Financial analysis
8.10.3 Stock performance
8.10.4 Recent strategy
8.10.5 Outlook
8.11 Viacom
8.11.1 Business profile
8.11.2 Financial and operational performance
8.11.3 Business strategy
8.11.4 Future outlook
8.12 Conclusion
8.13 References
9. Regulations
9.1 Introduction
9.2 Regulatory bodies
9.3 Broadcasting regulations
9.3.1 Must-carry rules in major countries
9.3.2 Regulations for free-to-air broadcasters
9.4 Laws regulating the industry in major geographies
9.4.1 US
9.4.2 Europe
9.4.3 China
9.4.4 India
9.5 Impact of the regulatory changes
9.5.1 US
9.5.2 Europe
9.5.3 China
9.5.4 India
9.6 Conclusion
9.7 References
10. Mergers and acquisitions
10.1 Introduction
10.2 Drivers for mergers and acquisitions in the industry
10.3 Trends in mergers and acquisitions
10.3.1 M&A deals in 2003
10.3.2 M&A deals in 2004
10.3.3 M&A deals in 2005
10.3.4 Europe
10.3.5 US
10.4 Outlook
10.5 References
11 Critical Success Factor
11.1 Introduction
11.2 Factors that decide the winners
11.2.1 Exploiting the different delivery platforms
11.2.2 Changing technology
11.2.3 Novelty of content
11.2.4 Linking communications with entertainment: The concept of “Particitainment”1
11.2.5 Cross industry alliances
11.2.6 Vibrant macro-economy
11.2.7 Tapping the growing knowledge economy
11.2.8 Leadership enriched with greater technology and financial skills
11.2.9 Outstanding content—today’s emerging brand
11.2.10 Marketing and after-sales services
11.2.11 Regulations
11.2.12 Intellectual property management
11.2.13 Human capital
11.2.14 Tapping the expanding global market
11.3 Critical success factors—evolving each day
11.4 Conclusion
11.5 References
12. Future Outlook
12. 1 Reference
